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Publisher Infogrames singled the game out as a key contributor to its strong financial performance that year. Scores ranged from 50 to 90, but sales remained strong. Sluggish frame-rates, ugly graphical pop-in and clumsy on-foot controls were highlighted, and became recurring issues throughout the series. Though the core driving gameplay remained fun, critics seized on the numerous technical problems as signs of a hurried and over-ambitious development.
#Driver san francisco ps3 game editor ps2#
As a result, the game ended up spread across two discs, prompting talk that it was originally meant to be a PS2 launch title. South American cities Rio and Havana joined Chicago and Las Vegas as the locations, but the PlayStation struggled to cope. Lead character Tanner was allowed to leave his car to walk the streets on foot, as well as "borrowing" other cars. The game: A rushed and technically creaky sequel, clearly developed with the knowledge that Grand Theft Auto was moving to 3D.
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A 2008 digital release on PlayStation Network revealed a game that has aged remarkably well. Lifetime sales were predictably strong, topping six million. The game was voted Best Driving Game at the Games Critics Awards at E3 1999.
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Critical praise was virtually unanimous, with scores hovering above the magical 80 mark. Reception: Ecstatic, making it one of the original PlayStation's biggest hits. Gameplay missions soon proved secondary to the lure of creating and editing home-made action scenes using the game's innovative Director mode. Brazenly harking back to such chase classics as Bullitt, Starsky & Hutch and Walter Hill's The Driver, it set players inside a growling muscle car and let them loose in an open-plan 3D city. The game: Newcastle developer Reflections graduated from its early PlayStation hit Destruction Derby with a self-consciously cool car crime caper.
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The original Driver was a huge seller and won multiple awards. An exclusive spin-off for the Nintendo 3DS, Driver: Renegade, will follow. The basics: A pioneering openworld car chase series, since overshadowed by Grand Theft Auto and dogged by controversy following a disastrous and heavily hyped third outing.Ĭoming attractions: A fifth game in the series, Driver: San Francisco, is due in September.
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The venerable brand is more than 10 years old and has experienced many peaks and troughs along the way, and the latest instalment, dubbed Driver: San Francisco, is due out later this year, with new publisher Ubisoft keen to restore it to its former glory. We start this week with the Driver series. Starting this week, ' Franchise Cheat Sheet aims to bring you up to speed on the background to key upcoming releases whether you're a buyer mulling over what sort of commitment to make, a publisher looking out over the competitive landscape, or just a gamer with a twinkle in your rose-tinted eye.
#Driver san francisco ps3 game editor series#
Take a look at the charts these days and everything is a sequel, a reboot or a compilation, and it's getting harder for fans, let alone retailers, to establish what's important about a series and whether the latest instalment is of interest to consumers or just another meandering answer to a question gamers stopped asking a generation ago.